// Learn cc.Class:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html

cc.Class({
    extends: cc.Component,

    properties: {
        climbSpeed : 0,
        maxPosY:0,
    },

    Init:function(game){
        this.game=game;
    },
    // LIFE-CYCLE CALLBACKS:

    reuse (game) {
        this.init(game);
    },

    onLoad () {},

    onDestroy(){},

    start () {

    },

    update (dt) {
        this.node.y+=this.climbSpeed*dt;    
        if(this.node.y>this.maxPosY){
            this.node.destroy();
        }
    },

    onAttacked:function(){},
});
